![]() ![]() Each tower shoots out its own shape and type of attack, so players have to carefully judge when and where to place each tower. I also found it more frustrating than fun that only towers, not heroes, could attack the portal cards (more on that later).īut that all being said, the polyomino tile mechanic was pretty neat. The only way to improve them is not to use them. Towers aren’t really placed and then improved, but are used once and then returned to your hand at the end of the round. To that end, I did find a bit of thematic disconnect between the video game source and this tabletop game. There are five levels of towers, each more powerful than the previous. In that regard, Kingdom Rush reminds me a bit of Under Falling Skies where I was expecting something more exciting and ended up with a thinky affair that has you puzzling out how best to use your limited resources. Interestingly, instead of a fast-paced game of horde killing mayhem, it’s more of a strategic, puzzle-like experience. So I was curious about how Lucky Duck Games would bring this action-packed game to the board gaming world. ![]() I’ve always enjoyed tower defense video games and I’ve played quite a bit of Kingdom Rush on my iPad. Players will need to work together to defeat the hordes before they reach the kingdom. If you can destroy all of the portal cards though, you’ll win and can move on to the next scenario. However, the kicker is that any towers that shoot a portal are destroyed at the end of the round. These can only be damaged by towers (not heroes) of a high enough level. The main goal of many of the missions is to destroy the portal cards. Finally, tower cards are picked up and returned to the players that played them. If the kingdom loses its last life, then its game over. Any that make it through the exit will damage your kingdom. Any towers not played that round can be passed to a fellow player, which allows them to be upgraded to their next level (4-5 levels of towers) and be used in a future round.Īfter player actions are finished, defeated horde trays are removed, with surviving ones advancing one or two spaces towards the exit. These can be used to buy more towers at the end of the round. Cover up all the monsters and the tray is defeated, earning players a crystal to their pool. During the main action phase, players will place their towers on a building spot, which lets them use their damage tokens to cover up monsters on a nearby horde tray. These will contain monsters that need to be covered up with polyomino shaped tiles or hero miniatures to be defeated. Each scenario will layout the goals, monsters, and maps to use.Įach round starts with new horde trays spawning. I’ll give you a high-level overview of the gameplay here, and if you want the full details, you can download a PDF of the rules from Lucky Duck Games’ website. A typical game of Kingdom Rush takes place over multiple rounds, each of which is broken up into six-phases. Each player will control a unique hero and have a hand of tower cards that they can build in specific locations around the board. Kingdom Rush takes place over a 10 mission campaign that slowly ramps up in complexity. Publisher Lucky Duck Games has brought us Kingdom Rush: Rift in Time, their take on bringing this mobile game to your table in a 1-4 player cooperative experience. If you are a fan of the series and hoped someday to be able to play the game on your tabletop, then today is your lucky day. ![]() ![]() It’s a fun game that can definitely suck you in for longer than you’d expect. You need to use your towers and hero to wipe them out before they make it to your kingdom. There have been a few iterations of this game, but the gist of it is that you are setting up towers along a path that hordes of enemies travel. If you own a mobile device, chances are you’ve heard of the tower defense game Kingdom Rush. ![]()
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